FH6 Forzathon Points Guide: Fastest Ways to Earn FP
Published: May 19, 2026 · 9 min read
FP 101: What You're Actually Grinding For
FP is the one currency in FH6 that doesn't screw you with RNG. Wheelspins? Total crapshoot, man. I've opened like 200 of them and 90% of the time it's some horn you'll never use and a pair of gloves. I'm not even joking. My last 10 supers were all clothing. The Forzathon Shop though? You see a car, you buy the car. Done. No slot machine. No "congrats here's 5,000 credits." The shop resets every Thursday and honestly half the time there's something in there you literally cannot get anywhere else. Not the Autoshow. Not the Auction House. Nowhere. I missed a couple of those early on because I didn't get how the system worked. Still annoyed about it.
Here's the thing. There's a bunch of ways to earn FP, but some are a complete waste of time and some print FP like crazy. I've tested pretty much everything. Here's what's actually worth doing and what you should skip without feeling bad about it.
Horizon Arcade: The Best FP Farm, No Contest
Arcade events pop every 15 minutes and they're hands down the best way to grind FP. Each one has 3 rounds. Clear all 3 and you get paid. What I actually love about it — it's co-op. You share progress with everyone nearby, so as long as at least one person isn't AFK you literally can't fail. I've joined sessions late, contributed basically nothing for the first round, still got paid. Even if you only knock out 1 or 2 rounds the FP per minute still beats most other activities by a mile.
FP Earnings from Arcade
| Arcade Type | Rounds | Base FP (All 3 Rounds) | Bonus FP (Win) | Total |
|---|---|---|---|---|
| Drift Arcade | 3 | 20 | 10 | 30 FP |
| Air Arcade | 3 | 20 | 10 | 30 FP |
| Wreckage Arcade | 3 | 20 | 10 | 30 FP |
| Speed Arcade | 3 | 20 | 10 | 30 FP |
| Pursuit Arcade | 3 | 30 | 15 | 45 FP |
Pursuit Arcade pays the most — chasing down AI cars — so if you spot one on the map, drop whatever you're doing and join. Full run takes about 10 minutes for 30-45 FP. That's 3 to 4.5 FP per minute. Nothing else comes close for casual play, and I say that as someone who's spent way too many hours testing this stuff.
Here's something the game absolutely never tells you: even if your team completely whiffs a round, the event keeps going. You still get paid for every round you finish. Don't bail early. A failed 1-round run still drops 10 FP for maybe 3 minutes of effort. I've seen people quit after a bad first round and it drives me nuts. Like you're literally leaving free FP on the table. Why.
The Forzathon Weekly: 100 FP Every Thursday
Every Thursday the playlist resets with a 4-chapter Weekly built around some car. Finish all 4, 100 FP. Biggest single FP drop in the game, period. They claim 20-40 minutes but honestly once you know the shortcuts it's under 15. First time I did one took me 45 minutes because I did everything the hard way like a chump. Don't be me.
How I Speed Through the Weekly
- Chapter 1 — Usually "Own and drive the featured car." Already in your garage? Auto-completes the second you switch to it. Don't own it? Auction House. Someone's always dumping it cheap. Never paid more than 200k for a Weekly car, half the time it's under 50k.
- Chapter 2 — "Earn skill points or pull off specific stunts." Airport runway. Or the highway. Wide open, no traffic, bank the skill score in under a minute. I used to try these on regular roads like an idiot, wondering why it took 10 minutes.
- Chapter 3 — "Win a specific race type." Sort by shortest route, drop difficulty to Highly Skilled, blow through it. Don't torture yourself on Unbeatable for a Weekly. Nobody's watching man. Nobody cares.
- Chapter 4 — "Hit a PR stunt." Don't figure this out yourself. Check the subreddit or Discord, every Thursday someone posts exactly which Speed Trap, Danger Sign, or Speed Zone is easiest with the featured car. Steal their tune, steal their line, done in 2 minutes.
I always knock out the Weekly first thing Thursday. Less than an hour for 100 FP plus whatever car they're giving away, and half the time that car sells for 2-3 million on the Auction House. That's literally free credits on top of the FP.
Daily Challenges: 10 FP for Almost Nothing
Dailies refresh every 24 hours, each gives 10 FP. 7 per week = 70 FP if you do all of them. They're brain-dead easy. Take a photo. Win a race. Hit a speed trap. Drive X miles in some car. Most take 2-5 minutes tops. I do mine while waiting for Arcade events to pop up.
Quick math: 7 x 10 = 70 FP from dailies, plus 100 from the Weekly = 170 FP per week just from the Playlist. That's maybe 2.5 hours of play time. Do that for 2-3 weeks and you've got enough for a mid-tier exclusive from the shop without touching Arcade at all. When I first started playing I didn't realize how much the Playlist alone adds up. Feels like nothing day by day but after a month? 680 FP. That's real buying power.
Playlist Completion Bonuses: Free FP on Top
On top of the Weekly and Dailies, the Playlist throws bonus FP at you when you hit certain completion percentages:
- 50% season completion: 20 FP + a car reward
- 80% season completion: 40 FP + an exclusive car or wheelspin bundle
- 100% series completion (4 seasons): 100 FP bonus + a highly exclusive car
These bonuses stack up fast. Just doing the Weekly + Dailies gets you to 50% without even thinking about it. 80% takes a bit more effort — you'll need to do some seasonal championships, PR stunts, and The Trial. About The Trial: if your team wins it's 30 FP in roughly 15 minutes. Best FP-per-minute of any seasonal activity. But. It's PvE co-op so your mileage depends entirely on whether your teammates know which end of the car faces forward. I've had Trials where we crushed it in 8 minutes flat, and I've had ones where three people rammed me off checkpoints and we failed. The lows are low but the highs make it worth queuing. Just accept that some runs will be cursed.
Horizon Tour and Lazy FP Sources
Horizon Tour is the co-op event that runs non-stop. 5 FP per tour, about 10 minutes each. Is 0.5 FP per minute good? Absolutely not. It's terrible. But here's the thing — you can half-afk it. I throw on a podcast, drive with one hand, and stack FP without really paying attention. It's the laziest FP grind in the game and sometimes that's exactly what I want.
Also check your Accolades. Some of them under "Horizon Life" and "Forzathon" drop one-time FP. Not repeatable, but nice when you're starting out and need a quick FP boost. I completely forgot about these for my first 50 hours and when I finally went through them I picked up like 200 FP in 20 minutes. Don't sleep on them.
What to Buy in the Forzathon Shop
Not all FP shop items are worth your points. Some cars rotate through the shop every few weeks; others show up once and never come back. I've wasted FP on trash and I've missed cars I'll probably never see again. Here's how I prioritize now:
Priority 1: Exclusive Cars (Buy Immediately)
- Any car that has never appeared in the Autoshow or as a Festival Playlist reward. These are the real deal — no other way to get them.
- Cars with the "Exclusive" tag in the shop description. These typically get removed after one appearance. I skipped one in season 2 thinking it'd come back. Still waiting.
- Seasonal exclusive cars tied to real-world events — Lunar New Year, E3, Gamescom stuff. These almost never return.
Priority 2: Hard-to-Find Cars (Strong Buy)
- Cars that only appeared in past Festival Playlists and now go for 20+ million in the Auction House. Spending 600 FP is way less painful than grinding 20 million credits.
- Backstage Pass cars that have been out of rotation for more than 6 months. If you missed the pass window, this might be your only shot.
- Limited-production cars like the AMG One, Ferrari Monza SP2, and Porsche 356C/Emory. These hold value and are actually fun to drive, unlike half the "rare" cars people chase.
Priority 3: Wheelspins and Cosmetics (Hard Skip)
- FP wheelspins at 75 FP each. Overpriced garbage. You'll get a horn and regret every point you spent. Save for a guaranteed car instead.
- Car horns and clothing are pure cosmetic filler. Zero gameplay value. I have never once equipped a horn I bought with FP and I doubt you will either.
- Emotes and player titles. Only buy these if you're a completionist who needs to own literally everything. Otherwise pretend they don't exist.
FP Earning Summary: Weekly Total
| Activity | FP per Week | Time Required | FP per Minute |
|---|---|---|---|
| Forzathon Weekly | 100 | ~40 min | 2.5 |
| Daily Challenges | 70 | ~35 min (5 min/day) | 2.0 |
| Horizon Arcade (4 sessions/wk) | 120-180 | ~40 min | 3.0-4.5 |
| Seasonal Championships (3/wk) | 60 | ~45 min | 1.3 |
| The Trial | 30 | ~15 min | 2.0 |
| Horizon Tour (passive) | 35-70 | ~70 min | 0.5-1.0 |
| Total (active) | 380-440 | ~2.5-3 hrs | ~2.5 avg |
Final Tips
FP farming doesn't have to run your life. My actual routine: knock out the Weekly Thursday night (40 min), bang out the dailies when I log in (5 minutes each), and join a few Arcade sessions when I see them pop (10 min each, 3-4 times per week). That's roughly 3 hours total for 350-440 FP, which covers most shop rotations comfortably. The only time I grind harder is when I'm saving for a specific 600 FP+ exclusive — then I chase every Pursuit Arcade I can find because 4.5 FP per minute is just unmatched. Everything else? The Horizon Tour afk grind? The endless seasonal championship reruns? Only do that stuff if you genuinely enjoy it. Life's too short to min-max a racing game.