FH6 All XP Board & Bonus Board Locations Guide
There are 250 boards scattered across the FH6 map — 200 XP boards and 50 fast travel boards. Smashing all of them unlocks two achievements, gives you enough XP to push you well past level 100, and (most importantly) reduces your fast travel cost to zero credits. If you do one collectible task in FH6, make it the fast travel boards. Free fast travel transforms how you play the game — you stop driving between events and start teleporting, which cuts the travel bloat out of every session.
I collected all 250 boards across two sessions totaling about 3 hours. The first session was inefficient — I drove a Jesko from board to board using the highway, which meant back-and-forth across the entire map. The second session I had 30 fast travel boards smashed and could teleport cheaply, and the remaining 220 boards took just under 2 hours. Here's how to do it right.
XP Boards vs Fast Travel Boards — What's the Difference?
XP boards are the purple boards with the Horizon logo. Smashing each one gives you XP (experience points toward your player level) and influence (accolade progress). The XP reward scales with the board — easy boards give 1,000 XP, hard-to-reach boards give 5,000-10,000 XP. Total XP from all 200 boards: roughly 750,000 XP, which is enough to take a fresh character from level 1 to about level 80. Combined with wheelspin XP rewards and race XP, board XP makes leveling substantially faster.
Fast travel boards are the yellow boards with a lightning bolt icon. Each one reduces your fast travel cost by 200 credits. The base fast travel cost is 10,000 credits per jump, so with zero boards smashed, teleporting across the map costs the same as a mid-tier car. With all 50 boards smashed, fast travel is permanently free. No credits, no limits, no cooldown. You can hop around the map like a caffeinated rabbit. This is the single biggest quality-of-life upgrade in FH6. Smash the fast travel boards before you do anything else.
Total Board Count and Regional Breakdown
The 250 boards are spread across FH6's 11 regions. Here's the count per region so you can track your progress without counting the on-screen tally every five minutes:
- Guanajuato (city center) — 22 XP boards, 4 fast travel boards. The densest region. Lots of boards on rooftops, balconies, and in narrow alleys. Bring a car with good low-speed maneuverability — a Honda S2000 or similar.
- Tierra Prospera (farmland, west) — 28 XP boards, 6 fast travel boards. Mostly open-field boards, easy to spot. A few are behind farm buildings so check your minimap when you're close.
- Playa Azul (coastal east) — 18 XP boards, 5 fast travel boards. Beach boards require an off-road vehicle. Sand drags your speed to nothing in most cars. Bring an off-road build or the Ford Bronco Raptor.
- Dunas Blancas (desert, northwest) — 22 XP boards, 5 fast travel boards. The flat desert terrain makes these easy to spot from a distance, but the soft sand in the dunes slows you down. Use a fast off-road vehicle like the Hoonigan RS200.
- Ek' Balam (jungle, south) — 20 XP boards, 4 fast travel boards. The jungle canopy hides boards. Use the minimap — the jungle is dense enough that you can be 30 meters from a board and not see it through the foliage. The minimap icon is your best friend here.
- Selva Tropical (rainforest, southeast) — 18 XP boards, 4 fast travel boards. Similar to Ek' Balam but with more elevation changes. Some boards require specific approach angles up hillsides.
- Cascadas Grandes (waterfall/mountain, central) — 16 XP boards, 4 fast travel boards. Mountain boards that require climbing. Bring a vehicle with good ground clearance and AWD.
- Volcano (high-altitude, north-central) — 14 XP boards, 4 fast travel boards. The volcano rim has boards that require specific jump approaches. Several are on the outer slopes and accessible only from certain approach roads. Study the elevation on the map before driving up there — the switchbacks waste time if you miss your approach.
- Costa Rocosa (rocky coast, southwest) — 14 XP boards, 4 fast travel boards. Cliffside boards. Several are at the edges of cliffs where a missed approach means a 20-second fall to the beach. Approach these slowly.
- La Selva (eastern forest) — 16 XP boards, 5 fast travel boards. Mixed terrain — some open fields, some dense tree cover.
- Airfield (southwest flat zone) — 12 XP boards, 5 fast travel boards. The easiest region. Flat, open, no obstacles. You can clear the entire airfield region in 10 minutes with a fast car.
Best Route to Collect All Boards Efficiently
After doing this twice — once with no fast travel and once with full fast travel — the optimal route is clear. Do not start by collecting XP boards. Start with fast travel boards only.
Phase 1: Fast Travel Boards Only (45-60 minutes). The 50 fast travel boards are concentrated near roads, landmarks, and festival sites. They're generally easier to reach than XP boards. Use the interactive map to plan a route that hits all 50 in a single loop. Start at the westernmost fast travel board and work east in a zigzag pattern — this means you're always traveling in one general direction rather than crisscrossing the map. Use a fast road car for the road-adjacent boards (Jesko, Venom F5, or any S2 car with 270+ mph top speed). Switch to an off-road vehicle for the 8 or so fast travel boards that are off-road — the Hoonigan RS200 is the best dual-purpose vehicle because it's fast on road and dominant off-road.
At this stage your fast travel cost will still be substantial — starting at 10,000 credits and decreasing with each board. Don't use fast travel at all during Phase 1. Drive the route manually. Yes, it takes longer. But spending 200,000 credits on fast travel before the boards pay for themselves is wasteful. Just drive. You have a Jesko — enjoy it.
Phase 2: XP Boards via Fast Travel (90-120 minutes). Once all 50 fast travel boards are smashed and fast travel is free, you can teleport directly to any road on the map. This changes everything. Instead of driving between regions, you teleport to the closest road point to each XP board, smash it, and teleport to the next one. Each board now takes about 30-45 seconds (teleport, short drive, smash, open map, teleport again) instead of 2-3 minutes (drive between boards). The 200 XP boards that would have taken 5-6 hours to drive between now take under 2 hours.
For Phase 2, I recommend clearing one region completely before moving to the next. It's more satisfying to see a region count tick down from 22 to 0 than to have 200 remaining across all regions. Start with the airfield (fastest, easiest), then the volcano region (get the hard ones done), then work through the remaining regions in whatever order you prefer.
Hardest Boards to Reach — and Specific Methods to Get Them
About 20 of the 250 boards are genuinely difficult to reach. These are the ones where the minimap shows you're right on top of it but you can't see it, or the board is visibly taunting you from a ledge you can't figure out how to climb. Here are the worst offenders and exactly how to reach them:
Volcano Rim Board (XP, north face, near the caldera overlook). This board sits on a narrow rock outcropping halfway down the north face. You can see it from the rim road above but can't reach it from there — the drop is too far. The approach is from the west side, following a switchback trail that climbs up from the volcano's western base. Partway up, there's a dirt turnout. From the turnout, aim your car perpendicular to the slope and drive across the volcanic scree at about 25 mph. Too fast and you'll hit a rock and flip. Too slow and you'll lose traction on the loose surface. Steady throttle, no sudden steering inputs. The board is behind a rock formation — you'll need to navigate around it once you reach the outcropping. Vehicle recommendation: off-road build with high ground clearance and AWD.
Guanajuato Rooftop Board (XP, near the cathedral). This one is on a flat rooftop in central Guanajuato with no visible ramp or stairs leading to it. The solution: there's a set of stairs one block south that leads to a second-floor balcony. From the balcony railing, there's a narrow wooden plank connecting to the adjacent building's roof. Drive across the plank (it's just wide enough for a Miata, barely), then jump from that roof to the target roof. The gap between buildings is about 12 feet — you need moderate speed (40 mph) and a slight angle. Any car can make it if you line up straight. The first time I found this board I spent 25 minutes trying to jump it from street level before I discovered the balcony approach. Save yourself the frustration: look for the stairs.
Dunas Blancas Sand Dune Board (XP, deep desert, northwest corner). This board sits atop a steep sand dune that most cars can't climb because the sand saps momentum. The trick: approach from the dune's windward (east) side where the slope is gradual. The leeward (west) side is a near-vertical drop and you'll tumble. Use the Hoonigan RS200 or a Ford RS200 — the short wheelbase and rally suspension handle the dune transition better than larger off-roaders. Full throttle from 300 meters out, hit the base of the dune at 120+ mph, and don't lift. The dune crests and the board is on the peak. If you miss, circle back and try again — the sand physics in FH6 are weird and sometimes you get unlucky with tire sink.
Cascadas Grandes Waterfall Board (XP, behind the main waterfall). This board is hidden behind the water curtain of the large central waterfall. You need to drive through the waterfall to reach it, which means an off-road vehicle that won't get washed sideways by the water physics. Approach from the riverbank below the falls, not from above — the drop from the top is lethal. Drive upstream through the shallow water, then angle into the waterfall curtain. There's a cave behind the falls and the board is at the back. This one is more cool than difficult — it's a set piece that shows the level of detail in FH6's map design.
Selva Tropical Treehouse Board (fast travel, southeast jungle, elevated platform). This fast travel board is on a wooden treehouse platform about 15 feet off the ground. No ramp leads to it. The approach: there's a fallen tree trunk about 50 meters northeast of the platform that acts as a natural ramp. Align your car with the trunk (it's narrow — a Miata or small car helps), drive up the trunk at about 50 mph, and launch toward the platform. You'll need to air-control the car to land on the platform. It took me four attempts. The Honda S2000 or any small sports car works best because the platform itself is small and a wide vehicle will overhang on landing.
Coastal Cliff Board (XP, Costa Rocosa, western cliff edge). On a narrow sea stack just offshore with no direct road access. The jump is from a cliff on the mainland — line up perpendicular to the cliff edge, accelerate to about 90 mph, and launch across the 30-foot gap to the sea stack. You need a car with enough speed to clear the gap but enough control to land on a small target. The Porsche 911 GT3 RS in off-road trim works well — enough power for the jump, enough weight to land stable. If you miss, you land in the ocean and respawn. There's a respawn point right by the cliff edge so the retry loop is fast. Expect 5-10 attempts.
Boards Locked Behind Story Progression
Most boards are accessible from the start of the game, but about 15-20 are locked behind story milestones. The festival site expansions in particular gate access to board-heavy areas. Each time you unlock a new festival site, a chunk of the map opens up with 10-20 new boards. You cannot collect all 250 boards before reaching the Hall of Fame — the final festival expansion opens the volcano rim and coastal areas that contain the last batch.
The locked boards by milestone:
- After first Horizon Adventure chapter (hour 1-2): All boards in Guanajuato, Tierra Prospera, and Playa Azul become accessible. About 120 boards total.
- After third Horizon Adventure chapter (hour 5-8): Dunas Blancas, airfield, and Costa Rocosa unlock. Another 60 boards.
- After Hall of Fame (hour 20-25): Volcano rim, Cascadas Grandes upper sections, and Selva Tropical deep jungle unlock. The remaining 70 boards become accessible.
Don't try to complete the board collection before reaching Hall of Fame. You'll bang your head against invisible walls around the volcano rim wondering why you can't get there. Progress the story first, collect boards second.
Bonus Board Rewards and XP Tables
Beyond the achievement and fast travel benefits, boards give fixed XP rewards. Here's the breakdown:
- Easy access boards (roadside, open fields): 1,000 XP each. About 120 of these.
- Medium difficulty boards (off-road, elevated platforms, behind buildings): 2,500 XP each. About 70 of these.
- Hard boards (rooftops, cliff edges, behind waterfalls): 5,000 XP each. About 40 of these.
- Very hard boards (volcano rim, specific jump approaches): 7,500-10,000 XP each. About 20 of these.
Total XP from all 250 boards: approximately 750,000 XP. At an average of 5,000 XP per level (it scales, but roughly), that's 150 player levels from boards alone. Combined with the wheelspins you earn from leveling up — which give credits and cars — the board collection nets you about 2-3 million credits in wheelspin rewards on top of the XP. Fast travel boards are not just a quality-of-life unlock; they're also an efficient early-game credit source when you factor in the wheelspins.