FH6 Weekly Challenges — Complete Every Task Efficiently

The weekly Forzathon challenge resets every Thursday at 7:30 AM Pacific / 2:30 PM UTC. It has four chapters, each requiring a specific task with a specific car. If you complete all four, you earn 200 Forzathon Points plus a seasonal exclusive — usually a rare car, a wheelspin, or a cosmetic. Daily challenges reset every 24 hours at the same time and give 10-20 FP each. Completing seven dailies in a week unlocks a bonus reward, usually 60 FP and a super wheelspin.

I've cleared every weekly challenge since the FH6 launch and developed a system that gets the whole playlist done in under two hours on a Thursday evening. Here's exactly how to approach it without burning time on the wrong objectives. The key is stacking — completing multiple challenge objectives simultaneously with the same car on the same route. If you're grinding them one at a time, you're doing it wrong.

Weekly Forzathon Challenge — 4 Chapters

Chapter 1: Own and Drive the Featured Car

Simple but can trip you up if you don't already own the car. The featured car changes every week and is displayed on the Festival Playlist screen. If you don't own it, check the Autoshow first — most featured cars are available for credits. If it's a seasonal exclusive or hard-to-find model, hit the Auction House immediately. Prices spike within the first hour of the new week as everyone scrambles to buy the same car. Buy within the first 30 minutes or wait 48 hours for prices to settle — the middle period is when you overpay. Tip: keep 5 million credits liquid at all times for exactly this situation. If the car is in the Forzathon Shop that week, you can also grab it with FP, but that's usually a worse deal than paying credits.

Chapter 2: Complete a Specific Task — Speed Trap, Danger Sign, or Skill Score

The second chapter usually requires hitting a specific speed at a speed trap, jumping a certain distance at a danger sign, or racking up a skill score. For speed traps, approach from the longest straight available — use the map to identify the best run-up. Cars like the Koenigsegg Jesko or Bugatti Chiron will clear every speed trap requirement on the first pass. For danger signs, a lightweight rally car with long-travel suspension often outperforms a hypercar because landing stability matters as much as takeoff speed. The Hoonigan RS200 or Ford RS200 with rally suspension is unbeatable. For skill score requirements (usually 100,000 to 250,000 points), head to the abandoned airfield in the northwest of the map. Drift in circles, smash the destructible objects, and chain the wreckage skill with drift and near-miss bonuses. You can hit 500,000 skill points at the airfield in about 45 seconds without breaking a sweat — just keep the multiplier alive by drifting constantly and banking the score every 50,000 with the perk that doubles your banked points.

Chapter 3: Win Races or Championships

This is where stacking saves you massive time. If the weekly challenge asks you to win three road races, check the seasonal playlist — there's almost always a seasonal championship that also requires road racing wins. Run that championship with the weekly challenge car and you'll knock out both objectives at once. Set the difficulty to Highly Skilled or above — the seasonal events require that minimum anyway. If you need to win a specific type of event (dirt, cross country, street scene), use the car list to pick something competitive in the right PI class and check the tuning guide for a quick setup. Blueprint events you create yourself count too — so you can set up an ultra-short custom race if you're purely speed-running the chapter. Pick The Goliath starting point as your blueprint origin, place checkpoints 0.1 miles apart, and you can "win" a race in under 30 seconds.

Chapter 4: Final Challenge — Usually a Showcase Event or The Trial

The fourth chapter tends to be either a showcase remix event, a Horizon Story chapter, or participation in The Trial. Showcase events take about 5 minutes and are un-losable — the game rubber-bands you to victory. The Trial is a different beast entirely: it's co-op PvE against unbeatable drivatars, and you need your team to collectively outscore them. For The Trial, bring an AWD car with good launch — the first corner is where every Trial is won or lost. Don't be the teammate who brings a stock car and finishes last every race. Tune your car to the top of the allowed PI class. Even a 5-point PI deficit per player across six people adds up to a 30-point team disadvantage. If you're struggling, the Trial matchmaking pool is easier on Thursday evenings and Saturday mornings — midweek players tend to be more casual. Avoid running The Trial on a Sunday night, that's when the tryhards and rage-quitters are most active.

Daily Challenges — Filter Before You Grind

Not all dailies are worth your time. Here's the tier list:

S-Tier Dailies (Complete Everything)

A-Tier Dailies (Do If Convenient)

Skip Tier (Not Worth It)

Best Cars for Common Challenge Types

Keep these cars favorited in your garage. You'll use them every week:

How to Stack Challenges for Maximum Efficiency

Here's a real Thursday-night run I do in about 90 minutes that clears 80% of the weekly playlist:

  1. Check the featured car (Chapter 1) — buy it if you don't own it. Apply a quick tune from the share code list.
  2. Open the seasonal championship that requires the same car class as the weekly challenge. Run all three races with the featured car. This stacks: Chapter 3 weekly + seasonal championship completion + any daily "win X races" objectives.
  3. After the championship, check if the PR stunt objective (Chapter 2) is en route to anything. If it's a danger sign near a race finish, hit it on the way.
  4. Any "earn skill score" dailies get completed at the airfield in a single 2-minute session. Use the Formula Drift Viper, chain wreckage + drift + near miss endlessly, bank at 50K intervals.
  5. The Trial (Chapter 4) — queue into it directly after finishing the championship because the lobby is still populated with active players. If you queue at 3 AM, the matchmaking pool is thin and you'll get grouped with anyone, including people who'll quit after race one.
  6. Photo daily — literally any time you're stopped. Open photo mode, snap, close. It's the fastest daily in the game.

Total weekly time commitment: 90-120 minutes if you're efficient, 4+ hours if you're doing objectives one at a time. The difference is entirely in stacking.

Challenge Reset Time & Forzathon Shop Refresh

The weekly reset happens Thursday at 7:30 AM PT / 10:30 AM ET / 2:30 PM UTC. The season changes every four weeks on the same schedule. The Forzathon Shop also refreshes at the weekly reset, rotating its inventory of cars, wheelspins, clothing, and horns. Most Forzathon Shop cars are priced between 400-800 FP, and whether they're worth it depends entirely on whether you can get the same car cheaper in the Autoshow or Auction House. Check before spending FP — 600 FP for a car that costs 200,000 credits is a terrible deal. 600 FP for a car that costs 3 million credits or isn't available anywhere else is a great deal.

Daily challenges reset every 24 hours at the same time. You can stack up to three days of dailies before old ones start expiring — the oldest incomplete daily gets replaced first. The seven-day streak bonus (60 FP + super wheelspin) resets if you miss a single day, so the daily photo snap is your insurance policy. It takes literally 45 seconds to open the game, snap a photo, and close it. Do that every day even if you're not playing and you'll never break the streak.

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