FH6 Barn Find Restoration Guide — Costs, Time & Priority Order
Barn finds are one of FH6's best features and also one of its most frustrating if you don't know the system. You find a rusty shell in a shed, you get excited, and then the game tells you to wait. And wait. And wait some more. The restoration system isn't complicated once you understand it, but the game doesn't explain the costs upfront, doesn't tell you which restorations are worth prioritizing, and doesn't give you any indication of what the car will actually be like when the mechanic is done with it.
I've restored every barn find in FH6. Some were revelations — cars I would have paid five times the restoration cost for. Others sat in my garage unused because the post-restoration performance didn't justify the wait. This guide breaks down every barn find restoration: what it costs, how long it takes, what you get, and the priority order I recommend based on actual post-restoration driving.
How Barn Find Restoration Works
The process is simple but slow. You discover a barn find through a rumor — these trigger naturally as you progress through the game and explore the map. Once you find the barn and claim the car, it goes to your restoration garage. Each barn find has a fixed restoration cost in credits and a fixed wait time in real-world minutes. You can speed up restoration by spending credits, but the cost is steep and usually not worth it unless you genuinely cannot wait. The car comes out fully restored, fully functional, and added to your garage. From there it's a normal car — you can upgrade it, tune it, paint it, sell it at auction, or gift it.
The restoration wait time runs in real time while you're playing. It does not progress while the game is closed. If a restoration says 60 minutes, you need 60 minutes of active gameplay before it's done. Plan your sessions accordingly — start long restorations at the beginning of a session, short ones whenever.
Barn Find Restoration Priority — Tier List
S Tier — Restore Immediately
Ferrari 250 GTO — The Grail
Cost: 500,000 credits. Wait time: 120 minutes. Post-restoration: S1 class, one of the most valuable cars in FH6. The 250 GTO is worth over 50 million credits at auction in FH6 and the restored version is competitive in classic car racing. The 3.0-liter V12 sounds glorious, the handling is sublime for a 1960s car, and it holds value better than any other barn find. The restoration cost is high but you're getting a car worth 50 million. Math works. Restore this one first.
Jaguar XJ220 — The Forgotten Supercar
Cost: 200,000 credits. Wait time: 90 minutes. Post-restoration: S1 class. The XJ220 held the production car top speed record at 217 mph and was the fastest car in the world for years. In FH6 it's an S1 competitor with a twin-turbo V6 that revs to 7,200 RPM. The mid-engine layout gives it handling characteristics similar to modern supercars. This is one of the few barn finds that's genuinely competitive in its class without an engine swap. Restoration cost is reasonable, wait time is moderate, and the result is a car you'll actually use in races.
A Tier — High Value, Worth the Wait
Lamborghini Miura P400 — The Original Supercar
Cost: 250,000 credits. Wait time: 90 minutes. Post-restoration: A class. The Miura invented the mid-engine supercar layout and it shows — even in FH6's physics model, you can feel the DNA that every mid-engine car traces back to. The transverse V12 makes 350 horsepower which isn't huge by FH6 standards but the car weighs under 1,000 kg. Build it for A-class road racing with period-appropriate upgrades. Don't engine swap this one — the V12 is the point.
Ford GT40 Mk I — Le Mans Legend
Cost: 300,000 credits. Wait time: 90 minutes. Post-restoration: S1 class with upgrades. The car that beat Ferrari at Le Mans. In FH6 it's a competitive S1 classic racer with the right tune. The 4.7-liter V8 makes 400+ horsepower stock and responds well to forced induction. Handling is predictable for a 1960s race car — some understeer on entry, power oversteer on exit, exactly how a GT40 should behave. This is a car with genuine historical significance that's also fun to drive.
B Tier — Good Cars, Not Essential
DeLorean DMC-12
Cost: 150,000 credits. Wait time: 60 minutes. Post-restoration: C class. Slow but iconic. The 130-horsepower V6 is a disappointment in every context except one: the DeLorean is a movie car first and a sports car never. Restore it for the Back to the Future livery and the 88 mph references. The engine swap to an LS V8 transforms it into an A-class car but at that point you've spent more on the swap than the restoration. Worth doing eventually but not a priority.
Aston Martin DB5
Cost: 200,000 credits. Wait time: 60 minutes. Post-restoration: C class. James Bond's car. Beautiful, elegant, slow. The straight-six is smooth but 280 horsepower in a 1,500 kg car means you're not winning races. Build it for cruising. The DB5 is about the experience, not the lap times. Restore it when you have spare credits and want something classy in your garage.
Chevrolet Corvette C1 (1953)
Cost: 100,000 credits. Wait time: 45 minutes. Post-restoration: C class. The first Corvette. The Blue Flame inline-six made 150 horsepower and the two-speed automatic is one of the worst transmissions ever put in a sports car. But it's historically significant and restoration is cheap. Build it for D-class cruising. Engine swap recommended if you want anything resembling performance — the LS swap is available and completely changes the character.
C Tier — Restore Last
Volkswagen Beetle (1963)
Cost: 50,000 credits. Wait time: 30 minutes. Post-restoration: D class. The Beetle is charming. 40 horsepower from an air-cooled flat-four in the back. In FH6 you can engine swap it, widebody it, and turn it into a meme car that hits 200 mph, which is genuinely funny. The restoration is cheap and fast so there's no reason not to do it eventually, but it doesn't help you progress through the game. Restore last unless you specifically want a Beetle project.
Ford F-100 (1956)
Cost: 75,000 credits. Wait time: 45 minutes. Post-restoration: D class. A pickup truck from the 1950s. The 272 cubic inch V8 makes about 170 horsepower. In FH6 you can turn it into a drag truck or an off-road build with the right upgrades. The aftermarket support in the game is surprisingly good — engine swaps, suspension lifts, off-road tires. Fun as a project but not competitive. Restore when you want a change of pace.
Restoration Cost Efficiency
If you're credit-constrained early game, prioritize by post-restoration value per credit spent. The 250 GTO is the obvious winner — 500,000 credits in, 50 million credits of value out. The XJ220 at 200,000 credits for a competitive S1 car is the best value for racing. The Jaguar and the Ford GT40 both give you cars you can actually race, which means they generate credits through race wins. Everything else is for collection purposes. That's fine — FH6 is a collecting game — but if you're budget-conscious, the S and A tier barn finds should be your first restorations.
Should You Speed Up Restoration?
The speed-up cost scales with the remaining wait time. On the 250 GTO with 120 minutes remaining, the speed-up cost is around 200,000 credits. On the Beetle with 30 minutes it's about 25,000 credits. My rule: never speed up. The wait time gives you an incentive to go do other things in the game — races, story missions, exploration. By the time you complete a championship or two, the restoration is done. The only exception is if a barn find car is the last car you need for a seasonal challenge that expires in an hour. In that specific case, pay the speed-up. Otherwise, patience is free and the credits are better spent on upgrades for cars you already have.