HomeCar List › Subaru › Subaru Impreza 22B STI
Subaru Impreza 22B STI

Subaru Impreza 22B STI

I mean, this is THE JDM rally icon. Only 424 ever built. Wide-body WRC homologation special with a 2.2L turbo boxer, the car that defined a generation tbh.

B
Class
AWD
Drivetrain
276 hp
Power
1998
Model Year
1,270 kg
Weight
2.2L Turbo Flat-4
Engine

Vehicle Specs

SpecValueNotes
Speed6.5Solid for B class, but that short gearing kills your top end
Handling8.0Wide track, low weight, legit go-kart feel
Acceleration7.2Turbo boxer hits way harder than the numbers say
Launch8.0AWD grip, launches are basically free
Braking7.0Decent for B class but those brakes are ancient, upgrade em quick
Off-Road7.0WRC champion DNA, absolutely broken on loose surfaces
PI (Stock)680B class with tons of upgrade room, push it to A or S1 easy

Pros & Cons

Pros

  • Only 424 real cars built, one of the rarest JDM icons in FH6, no joke
  • 1,270 kg, stupid light, responsive on basically any surface
  • Wide-body WRC styling, honestly one of the best-looking cars in the game
  • Massive upgrade headroom, B to S1 is totally doable
  • WRC heritage, it's meta on tarmac AND dirt

Cons

  • Gentleman's Agreement capped at 276 hp, but it's pushing way more irl
  • Short gearing, highway pulls feel kinda sad tbh
  • Stock EJ22 needs forged internals if you wanna crank the boost
  • Brakes and suspension are ancient, upgrade those first or you'll regret it
  • Auction House? Good luck. Nobody sells their 22B, fr

Best Tuning Setup

Tuning setups vary by track, class, and driving style. For general guidance, see our Tuning Guide. For community-shared setups, check the Tuning Share Codes page. Specific tuning data for this vehicle is being compiled.

How to Get It

Seasonal

Featured in JDM and rally Festival Playlist events regularly. Comes around in seasonal stuff and things like that.

Wheelspin

Rare Wheelspin drop , ~0.5% chance.

Best Events For This Car

Event TypeRatingNotes
Dirt Racing (B/A)S-TierWRC champion , its natural habitat
Road Racing (B)A-TierLightweight AWD makes it a competent tarmac racer
Cross CountryA-TierRally suspension handles the rough stuff
Street SceneB-TierBetter on dirt but holds its own on asphalt
Drift Zones (Dirt)A-TierAWD powerslides on loose surfaces are sublime
Speed TrapsC-TierNot built for top speed , wrong tool for the job

Map Locations Where This Car Excels

Real Car History & Background

So here's the deal with the 22B. Subaru built it in 1998 to flex their third straight WRC manufacturers' title and 40th anniversary. Only 424 units. Ever. 400 stayed in Japan, 16 went to the UK, 8 scattered elsewhere. And they all sold out in 48 hours. Yeah. The engine, a widened and stroked 2.2L EJ22 turbo flat-four, was officially rated at 276 hp because of Japan's Gentleman's Agreement. But honestly? Real output was over 320 hp, maybe more. Those bulging fender flares came straight from the WRC car, widening the body by 80 mm. Bilstein inverted struts, gold BBS wheels, driver-adjustable center diff, the whole package. In FH6, the 22B is B-class rally royalty. The AWD and that low boxer center of gravity make it absolutely filthy on dirt and gravel. And in WRC blue with gold wheels? One of the best-looking cars in the game, I don't care what anyone says.

In-Depth Driving Impressions

The steering on the 22B? Honest. Not chatty. It tells you what you actually need to know, when the front tires are about to give up, without all the surface noise some RWD cars throw at you. On controller, the impulse triggers ramp up progressively. Light buzz means you're approaching the limit, full vibration means fix your understeer, right now. On a wheel, dial it to 540 degrees. The stock 900-degree setting makes turn-in feel lazy because the real car's steering ratio wasn't designed for FH6's arcade-ish physics. Once you get the rotation right tho, the car talks to you way better.

Look, this car needs a different line than RWD stuff. Your advantage with AWD is corner exit, not mid-corner. Take a later apex, sacrifice a meter on entry, straighten up the exit. That way you're on throttle earlier and harder, and that's where AWD turns grip into gap. On Lake District's long sweepers, slow in fast out is worth a consistent 0.3 per corner. No joke. RWD cars run the geometric line. You run the point-and-shoot line. Different tools, different techniques.

This thing eats curbs. Seriously. Where RWD cars skip sideways over rumble strips, the front axle pulls you straight and the rear just follows. On FH6's tighter circuits where the fast line uses a ton of curb, this is a legit advantage. The chassis handles single hits fine, one wheel up on a curb, three on pavement, no problem. But hit all four wheels at once? Different story. Avoid the stacked curbs on Urban Street's chicane. The car bucks sideways and the AWD can't save you before you're in the wall. Single-curb attacks only.

Upgrade Path & Build Guide

Don't be that guy who drops a V12 into a 22B on day one. Smart money goes into suspension, tires, and weight reduction first. Get the chassis sorted, then add power. Tires and weight reduction first, then pick your path: grip build or speed build. Budget about 167k CR for the baseline.

Momentum build, extreme weight reduction, all stages, lightweight wheels, carbon driveshaft, and just a little power, ECU and intake only. The idea? Shed mass, sharpen response, let the power-to-weight ratio carry you. You give up top speed but get razor-sharp direction changes and crazy late braking. PI lands around 738. Total roughly 200k CR. Absolutely slaps on tight circuits like Urban Street.

Top-speed hunter? Strip all aero, fit the tallest final drive, max the turbo, hit the highway. The AWD keeps things stable so you can hold full throttle through speed traps without the car trying to murder you.

Honestly, most AWD platforms get more out of bolt-ons on the stock engine than any swap. The factory motor is already matched perfectly to the drivetrain, spend your credits on chassis and aero instead. A fully maxed 22B, every upgrade, no budget limit, runs roughly 280k to 450k CR depending on swap choices and auction house luck.

Pro Driving Tips & Techniques

Manual with clutch for drag builds, standard manual for circuits. The race automatic, tuned to hold gears in manual mode, is actually a solid third option tbh. Mess around and stuff, see what fits.

Stay on pavement. FH6 throws dirt connectors everywhere between roads, but with this car's off-road rating you'll lose more time cutting through dirt than you'd save. Trust me.

Rewind is your driving coach, fr. Nail a corner, rewind five seconds, try a different line. Grind it until it's muscle memory.

For speed zones, raise the ride height 2 clicks. Extra suspension travel soaks up bumps at speed without upsetting the chassis.

Turn off racing line assist once you know the track. The suggested line is a noob trap, it brakes too early and turns in too late compared to what the car can actually do.

FH5 vs FH6: What Changed

FH5FH6
ClassBB
Power276 hp280 hp
Weight1,270 kg1,270 kg
PI680695
Engine2.2L Turbo Flat-4 EJ222.2L Turbo Flat-4 EJ22

Key Changes in FH6

  • EJ22 boxer audio more turbo flutter, more anti-lag crackle
  • DCCD AWD system: adjustable center diff now functional
  • gravel tire model: more grip on loose surfaces
  • Added: WRC livery and bodykit options

The 22B is the holy grail. of Imprezas and FH6 treats it right. DCCD is now functional — you can actually adjust the center diff bias. The gravel physics are better too, making it the rally weapon it was always meant to be.

Similar Cars