Cross Country Loop

Cross Country Loop

The longest circuit in FH6. A massive cross-country loop through desert, canyons, and abandoned mines. Pure chaos. This is Forza Horizon at its most unhinged.

12.5 km
Length
Cross Country
Type
A
Optimal Class
Desert Basin
Region

Best Cars for This Track

12.5km of pure chaos, this is the longest track in FH6 and you need a car that can survive, not just go fast. The A class meta is basically anything with a rally suspension and off-road tires, I've had insane results with the Ford Raptor tuned for handling. Sounds wrong putting handling parts on a truck that heavy, but the desert section has these sweeping turns where body roll kills your speed. Stiffen the roll bars, raise the ride height just enough to clear the mine section rocks, and you're golden. Top speed above 280kph is wasted here, you'll hit that maybe once on the canyon straight and the rest is all mid-speed chaos. No point chasing numbers that don't matter.

For pure lap time, the Ariel Nomad in A class is kinda broken on this track, ngl. The power-to-weight is insane and the suspension soaks up the rough stuff without bottoming out. But it's a handful in the canyon section where the surface switches from sand to rock mid-corner, the rear end gets light and suddenly you're facing the wrong direction. I've also seen sweats running the Jeep Trailcat with a short gear tune that just blasts out of every corner, the torque is ridiculous. Honestly, pick something with good ground clearance and AWD, then spend your PI on handling and acceleration upgrades. Power without control on this track is just a faster way to hit a cactus, trust me on that one.

Racing Line Breakdown

There's no real racing line on this track, not in the traditional sense. The surface changes every 500 meters, sand to gravel to hard dirt to rocks, and the optimal line shifts with it. In the desert section I run wide on the sand, like way wider than feels natural, cause the loose surface rewards carrying momentum over hitting apexes. The canyon sector is the opposite, you need precision through the rock gates, one wheel off line and you're bouncing off a canyon wall losing all your speed and probably cursing at the screen. I treat the canyon like a tarmac section, tight lines, late apexes, minimal sliding, just clean and tidy.

The abandoned mine section in the last third of the lap, bruh, this part is pure anarchy. Narrow tunnels, sudden jumps, zero visibility around corners, and the lighting changes from pitch black to blinding sunlight between tunnels. My strategy here is simple: slow in, fast out, and never commit to a line until you can see the exit. The mine has this one jump right before a tight left that sends your car airborne with no time to brake on landing. I pre-turn the car in the air so I'm already rotating when I land, saves like half a second. And the finish straight through the open desert is deceptively bumpy, the shortest line isn't always the fastest cause the terrain undulation kills your speed. Follow the smoother paths even if they're slightly longer, you get the idea.

Common Mistakes

The biggest killer on this track is bringing the wrong car. I see people show up in lowered supercars with racing slicks and then act surprised when they're bouncing off rocks like a pinball. This is a cross country track, bring a cross country build, it's not rocket science. Second mistake, pushing too hard on lap one. 12.5km is a long lap and tire wear is real, your tires will be absolutely toast by the mine section if you're sliding through every desert corner trying to look cool. Be smooth, let the car flow, save the aggression for the final sector, and stuff like that.

Another thing that gets people, the jumps. There are like six proper jumps on this track and each one is a chance to lose control and look stupid in front of the whole lobby. The key is landing straight and on throttle, if you land with any steering angle the car snaps sideways instantly, no warning, no recovery. I pre-load the suspension by lifting just before the jump crest, keeps the car flatter in the air and the landing way more predictable. And in the mine section, don't follow the train of dust from the car ahead, you can't see where you're going and you'll eventually rear-end something. Hang back, take a different line, clean air is worth more than slipstream in a dust cloud. Took one race-ending crash to figure that out.

Weather and Seasonal Tips

Weather on this 12.5km loop is unpredictable af, cause the track spans three different biomes with completely different weather behavior. I've had races where the desert section is dry and dusty, the canyon has light rain, and the mine area is full mud, all in a single lap. The surface grip changes mid-lap and you just have to feel it out through the steering wheel. In rain the desert sand becomes this heavy sludge that sucks speed like a vacuum, avoid the deep sand patches and stick to the firmer dirt lines. The canyon rocks get slippery when wet and the mine tunnels flood with standing water, it's honestly a survival race at that point, not a time trial. For forced wet weather seasonal events, max out your ride height, soften the suspension three clicks all around, and bring the biggest off-road tires your PI budget allows. And patience, lots of patience, cause everyone else is gonna crash and you just need to finish clean to podium.