
Forest Canopy Jump 🚀
Ramps you through a gap in the forest canopy. The landing zone is a lake, which looks terrifying but actually cushions your landing. Style points: 10/10.
Best Cars for This Track
320 meters through the trees into a lake. I mean, that's basically the whole sell. And honestly, this is the most fun Danger Sign in the game, bar none. The car choice here is different from every other jump because you're landing in water, which means weight distribution actually matters for the splashdown, not just the flight. Lightweight rally cars are the move. The Hoonigan Cossie V2, the Subaru WRX STI ARX Supercar, the Ford M-Sport Fiesta RS, these all float better through the air and don't nose-dive into the lake. I've found that mid-engine cars tend to pitch forward mid-flight because of the weight balance, so avoid those unless you enjoy watching your car do a front flip into a lake, which, I mean, hilarious, but not helpful for 3-star runs or whatever.
RWD is doable here. Barely. But the forest floor run-up is all dirt and pine needles and random roots, and your rear tires just can't find consistent grip through that mess. AWD with rally tires is the build. Always. The water landing also means you don't need to worry about landing stability the way you do on rooftop drops, so you can send it harder and at a steeper angle without the car bouncing or rolling on touchdown. I've seen some absolute sweat lords run the Peugeot 208 T16 Pikes Peak with an off-road tune and hit 360m, which is just showing off at that point. For us normal humans, any rally-spec AWD car with soft suspension and dirt tires gets the job done, you get the idea, nothing too precious needed.
Racing Line Breakdown
Forest road. Dirt. Tight. The approach on this jump is basically a rally stage before you even get to the ramp, and the trees are not forgiving, one mistake and you're wrapped around a pine tree wondering where it all went wrong. I start my run from the logging camp clearing about 350 meters back, gives you a mostly straight shot through the widest gaps in the trees, but you still gotta thread two narrow sections where the tree line closes in on both sides, and if you clip a tree at 200 km/h the run is over, simple as that, no recovery, just restart. The key is staying in the worn dirt path, the darker dirt line where the game clearly intends you to drive, because the loose leaves and pine needles off the path have like zero grip and your car just slides with no warning and no way to catch it in time.
So the launch itself is terrifying. The ramp sits at the edge of a cliff overlooking the forest valley, and from the driver seat you literally cannot see the lake below the tree canopy. Blind jump. Full send. And the first time you do it your brain screams at you that this is a terrible idea, which, fair, it kind of is. But here's the thing, the water landing is actually super forgiving compared to tarmac or rooftop landings, the lake absorbs the impact way better, and you can land at almost any angle and the car just settles into the water no problem. The real trick for max distance is launching with about 15 degrees nose-up, not flat, not steep, just enough to carry over the treetops. If you launch too flat you clip the canopy and lose all your momentum. Too steep and you go straight up and splash down short. 15 degrees. Every time. That and aiming slightly right of center where the tree gap is widest, that's the whole sauce, don't overthink it, just point and pray.
Common Mistakes
Biggest mistake? Braking. People brake before the ramp. Don't. The ramp is dirt, not tarmac, you're not gonna fly off at warp speed, and braking on loose forest dirt just unsettles the car and makes you launch crooked, and a crooked launch through the tree canopy is basically an instant fail because you clip branches and nose-dive into the lake at 80 meters instead of 320. Second mistake, people use road tunes on a dirt jump, like come on man, rally suspension exists for a reason, your slammed street build bottoms out on every root and rut in the forest floor and you lose 30 km/h before you even see the ramp, which is just tragic to watch honestly. Third, not disabling rewind. I know, I know, rewind is the safety net, but on this jump specifically the rewind checkpoint sometimes puts you inside a tree on the run-up and you waste 3 rewinds just trying to get unstuck before you even attempt the jump, just turn it off for this one Danger Sign, learn from my pain, you'll thank me later. Oh and some people forget to bring a car that can actually, you know, float for half a second, cars with zero ground clearance just submarine into the lake and the game doesn't count it properly, so don't use slammed hypercars for a water landing like some kind of genius, the physics don't work that way in FH6 no matter how cool it looks.
Weather and Seasonal Tips
Forest weather is moody. Foggy mornings make the tree gaps impossible to see, you're basically guessing where the lake is. Dry and clear is the ideal window, but here's a weird thing I discovered after way too many attempts, the lake level actually changes with heavy rain in FH6, it rises by maybe a meter or two, and the deeper water cushions your landing even more. So rainy conditions actually give you a slightly softer landing, which is kinda backwards from every other Danger Sign where rain makes everything worse. The catch is the dirt run-up turns to mud and you lose approach speed. So higher launch speed in dry, softer landing in wet, pick your poison basically. Snow is the worst though, the dirt path ices over and you have zero control, just slide straight into a tree no matter what you do. Fog plus snow, forget about it, go do something else and check if the weather changed, life's too short for that grind and stuff like that.