FH6 Convoy Challenges — Win as a Team

Convoy challenges are FH6's cooperative multiplayer backbone. You link up with other players in a convoy and take on events where your team score — not individual performance — determines whether you win. They bridge the gap between the solo career grind and the cutthroat world of online racing, and they're also one of the most efficient ways to earn credits, XP, and seasonal playlist points. The catch: most random convoys are uncoordinated chaos that lose because nobody communicates. A convoy that actually works together will consistently beat teams of individually faster drivers who don't coordinate.

I've run over 300 convoy events across the full roster of challenge types, with everything from organized Discord teams to random matchmade groups where half the players don't have mics. This guide covers every convoy challenge type, the best cars to bring, how to coordinate effectively even without voice chat, and why convoy rewards are worth your time.

All Convoy Challenge Types

Co-op Championship

The flagship convoy event. Your team races against a full grid of AI Drivatars across three races. Scoring is based on team position total — the convoy with the lowest sum of finishing positions wins. You don't all need to podium. If your team finishes 2nd, 4th, 5th, and 8th (total: 19) versus the AI team finishing 1st, 3rd, 6th, and 10th (total: 20), you win. This means blocking and team positioning matter almost as much as raw pace. A slower driver who aggressively blocks the AI from passing your teammates is often more valuable than a fast driver who finishes first and leaves the rest of the team exposed. Three races, best total score across all three wins the championship. First place overall gets 10 seasonal playlist points, second gets 5.

The Trial

The hardest convoy event in the game. You face Unbeatable difficulty Drivatars with a full team of six players. The scoring works like Co-op Championship but the AI is cranked to the maximum — these Drivatars don't make mistakes, they take perfect racing lines, and they actively try to ram you off the racing line. The Trial used to be a one-and-done event in FH5 where a single bad race lost the whole thing. FH6 changed it to a best-of-three format, which is a massive improvement. You still need your team to consistently finish in the top half of the grid. One player in last place doesn't sink you if the rest of the team is top-six. Two players in last place usually does.

Horizon Arcade

Arcade events are the most casual convoy activity — open-world challenges that pop up across the map. Speed, drift, wreckage, air, and chaos themes rotate every 15 minutes. Your convoy and any nearby players contribute to a shared score target. These have no opponent to beat, just a score threshold to hit within a time limit. Three rounds per Arcade, escalating difficulty. Round 1 is a warmup (easy to solo), round 2 needs a couple of active players, and round 3 requires a coordinated group of at least four players going hard. The rewards scale aggressively — Forzathon points double every round you complete, so a full three-round clear pays out massively compared to clearing just the first two.

Convoy Cruise

The social glue of the convoy system. No scoring, no opponent, no timer. Just your convoy driving from point A to point B through a curated route across the map. Cruise events are where you build the chemistry that makes the competitive events work. You learn each other's driving styles, figure out who's aggressive and who's cautious, and get comfortable with convoy formation driving. Don't skip cruises just because they don't pay credits. The team cohesion you build translates directly to better Trial finishes.

Eliminator (Convoy Mode)

FH6 added convoy support to The Eliminator. Your convoy drops into the arena as a squad. Car drops are shared — if one player finds a high-level car and the rest are stuck in the starter Beetle, you can coordinate car swaps at safe drop points. Head-to-head challenges are still 1v1, but your convoy can scout, block opponents on the final sprint, and funnel head-to-head challenges toward your strongest driver. Winning as a convoy in Eliminator requires a completely different skill set from winning solo, and it's some of the most intense cooperative gameplay in FH6.

How to Coordinate With Your Convoy

Voice chat is ideal but not always available. FH6's built-in quick chat system has been significantly expanded from FH5 and includes convoy-specific commands: "block left," "block right," "push forward," "hold position," "trade paint with #3," and "pitting on straight." Learn these commands even if you prefer voice — they're visible to all convoy members regardless of platform or language settings.

Without any communication at all, you can still coordinate through positioning. The simplest convoy strategy that works with zero communication: fastest driver pushes to the front and separates the AI pack, second and third drivers stay mid-pack blocking AI overtaking lines, fourth driver hangs back to catch any AI that break through and to serve as a safety net for points. This formation naturally clusters the team's finishing positions in a tight band, minimizing the point spread. It's not flashy but it wins Co-op Championships with random teammates more consistently than any other approach.

For organized teams: designate roles before each race. One blocker, one chaser, two point-scorers. The blocker's entire job is to prevent the fastest AI cars from pulling away — they don't care about their own finishing position. The chaser picks off AI cars from behind and creates chaos in the midfield. The point-scorers race clean and fast to secure top-three finishes. This role system sounds like overkill for a video game, but in The Trial against Unbeatable AI, it's the difference between winning by 50 points and losing by 200.

Best Cars for Convoy Events

Convoy racing demands different things from a car than solo racing. You need stability when the AI inevitably rams you, enough acceleration to recover from being knocked off line, and enough top speed that you're not stranded if the pack splits ahead of you. For Co-op Championships and The Trial, the best convoy cars by class:

Avoid RWD cars in convoy events unless you're the fastest driver in the convoy by a wide margin. The AI Drivatars in FH6 are more aggressive than FH5 — they will PIT maneuver you, they will brake-check you in corners, and they will pin you against walls. AWD cars recover from these situations twice as fast as RWD builds.

Convoy vs Solo Rewards Comparison

Convoy events pay more credits per minute than solo racing, but the real value is in seasonal playlist progress and exclusive rewards. A full Co-op Championship clear gives 10 seasonal playlist points, which is equivalent to two solo seasonal championships combined. The Trial gives 15 points and a unique car you can only get from The Trial — miss a week and that car might not come back for months. Horizon Arcade is the best source of Forzathon points in the game when you're running with a full convoy; a three-round clear pays around 60 Forzathon points in about 10 minutes, which buys you the weekly Forzathon Shop car faster than any solo method.

Credit comparison: a solo Goliath run takes about 10 minutes and pays roughly 120,000 credits with VIP and max difficulty. A convoy Co-op Championship takes about 15 minutes and pays 150,000-200,000 credits depending on difficulty, plus wheelspins for the winning team. The convoy edge widens as difficulty goes up because the AI bonus multiplier applies to the team reward pool.

How to Find Good Convoy Teammates

Random matchmaking is inconsistent. For every convoy that clicks, three are silent, uncoordinated, and lose before the second race. The best ways to find reliable convoy teammates:

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